![]() Battleships consume so many supplies that you can't reasonably field one until late game (generally). Generally, each size class up consumes more than double the supplies of the ship class below it. Supplies to bring: There is definitely some guesswork here, especially since you'll find supplies out in the sector, but I'll try to give you some good estimates. Combat freighters are pretty useful early game as well (like the mule).Ĥ. Combat ships have very little room for fuel and supplies, so make sure your fleet has some freighters. Support is important: Every fleet needs a fuel ship, even small ones. Are you hunting bounties or surveying/salvaging? Salvage fleets don't need a huge escort (but definitely need some).ģ. Also try to keep in mind what goal you have. There's nothing worse than buying a new ship and realizing you can't support it. When buying a ship, keep in mind the increase in supply, fuel, and crew requirements: It can easily add another 40% to the cost of the ship. Planning on taking a 90-day journey to the edge of the sector for a mission? Make sure to bring ships with low maintenance costs, low fuel costs, and as much maximum burn as you can get.Ģ. This logistical info is crucial to making long distance trips. Your fleet can only go as fast as your slowest ship). The ship information screen has some pretty important stuff: Look for supplies per month, deployment/recovery supply cost, fuel consumption, and maximum burn (top speed on the map screen. The children will need to count and decide how many objects are on the card and then represent that number with tally marks.Here are some general tips that would have been helpful for me when I first started:ġ. ![]() For example, instead of having a card that has the number seven, the card will have a picture of seven objects (dots or flowers).
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